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[info] izzy
IZZY ![]()
AGE late 30s
CLASS & LEVEL Horizon Walker 12/Rogue 1 CASTER TYPE Psychic RACE Human HIT POINTS 104 ARMOR CLASS 17 SPEED 30 PASSIVE PERCEPTION 16 ALIGNMENT Chaotic Neutral CURRENT LOCATION Stygia NATIVE PLANE The Ethereal FAVORED TERRAIN plains, Ethereal, urban FAVORED ENEMY Human, Aberration PROFICIENCIES Thievescant, Knowledge Planes, Cartography Kit LANGUAGES Common, aklo STATS
attributes
skills
spells
feats
ethereal bullshit
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BACKGROUND Once upon a time Izzy was on a sniper's perch shooting at a party--one of the people looking a lot like her--and focuses a shot on the Druid. "I'm doing this for you." No, wait, that's a memory? Did that really happen? Once upon a time there was three of her and two died and--
What? Once upon a-- Once upon a time there as a very smart child who just wanted to learn and wasn't interested in much for fun things. At least... that's all she remembers. She doesn't know if her parents sent her away for her talents, or if she was chosen, or if she was potentially kidnapped. What she does sort of, vaguely, knows is that she was brought into an organization known across the multiverse as Goodluck Towers LLC. She was then trained to hone abilities that made use of the Ethereal and learned a multitude of ways to kill various creatures--humans and Aberrations specifically. And then she was programmed and reprogrammed again and again and again to go on missions for an unknown length of time--likely almost two decades. Somewhere along the way her training focused on being able to detect portals. Why, she doesn't know. She doesn't know a lot of things. She is never sure what is an actual memory or fabrication. For the longest time a group of trainees were planning a mission to deal with Towers' "ledger", a record of all operatives and then some. She had been out on an assignment though and compromised, jarred from her programming, and thrust with a severe case of amnesia on another world with another group of people who had just watched another version of herself die because the universe would only allow one version of a person in a world and there was three. Predictably, she didn't know why. But she joined that group and overtime began to remember bits and pieces of herself as her last programming slowly deteriorated. She knows she served Towers. She knows he was obsessed with something called The Calamity. Part of her believes that he really may have been trying to do the right thing but going about it the wrong way. Regardless, she took her revenge on him, destroying the chair that programmed the operatives, taking his ledger from him (which is far more complicated than a book), and making him flee for his life through a portal after she broke his protections from some eldritch hellbeast that he's somehow connected to. Well that's a problem for another time. DEMEANOR Typically holds herself in a respectable stance. She's surrounded by a lot of people with important titles; she's not going to make them look bad. Izzy tries to stay unnoticed as she often takes on the role of Assassin. Nothing to See Here. She rarely loses control of her emotions, having learned the hard way that doing so gets Real Nasty Shit coming to attack her in the Ethereal. VOICE Gruff, blunt, to the point. SPELLCASTING Izzy's spells always take on a foggy/misty element from her exposure to the Ethereal. If she were to have a spell that she was known for it would be Nondetection and See Invisibility. The Ethereal is all about powers of the mind and most of her training is buried under lost memories and has become second nature, so she hasn't had any recent training yet. She still refers to herself as a Ranger, not a Psychic, but she's teaching herself slowly by constantly experimenting, trying to do things with her thoughts in the Ethereal and then sometimes trying to do the same thing outside of the Ethereal. It's how she taught herself Message. It doesn't hurt her to try. MIND Izzy's the most stable she's ever been, but it takes one party member getting killed for that to come into question. The party has definitely learned and come to terms that they're fish in a much bigger bowl. She knows how to get in contact with whatever creature that was with Towers, having tried to Send him a message and having the creature intercept. It sounds like it wants to be oh-so helpful. GOALS Izzy's current goal is to achieve the tasks they've been contracted for in Stygia. When they met with a contact, a member of the Conspiracy of Ravens, she noticed that he had an odd eel creatures that went in and out between the Ethereal. The creature is native to Stygia. She Wants One. (She did get one, after much discussion and argument with their Cleric. It'll probably be fine. She's yet to name it.) The party's long-term goal is to end the reign of the Vicious Empress and restore the balance to Arcadia. Izzy's petty goal is to figure out what the fuck Towers thought he was trying to achieve, what the hell the Calamity is that he was so obsessed with, a bunch of shit about mantles, and what to do with the remnants of Goodluck Towers LLC. She often Sends griefing messages to Towers out of anger and uncertainty and she wants to know what is going on, that all the training and the programming she went through had a point. None of her messages have gotten through; she presumes he had a Ring of Mindshielding or something of the sort. Sometimes she just Sends messages that is pure shouting.
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( codes by whambam ) |
HORIZON WALKER
spells
3rd protection from evil & good
5th misty step
9th haste
13th banishment
17th teleportation circle
abilities
DETECT PORTAL
At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you.
Once you use this feature, you can’t use it again until you finish a short or long rest.
PLANAR WARRIOR
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
ETHEREAL STEP
At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
DISTANT STRIKE
At 11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
SPECTRAL DEFENSE
At 15th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn.
IMPORTANT INDIVIDUALS
party
WILLOW
Circle of Dreams Druid, Human
"The Empress in Waiting of Glory." Destined to lead the Endless Guard and claim the throne of Oak and Amber.
This complicated, young Druid who used to proclaim she had a destiny and then reality started to sink in about what that prophecy actually meant. Izzy will give her life if it saves her. Is a Namer, her version so far appears to rewrite an entire person or place to change their purpose for whatever she crafts.
EIRA
Cleric of the Raven Queen, Dwarf
The Mom Friend. Also the only other one in the group that is close to Izzy's age. Izzy's rock.
GABRIELLE & GRUMBLES
Warlock, Fae
Bearer of the Sword of Glass, member of the Court of the Crone. Has died and lived so many lives. Working to recall and reform the Endless Guard. Extremely loyal to Willow. Grumbles is her familiar. Between the help from Willow and Gabrielle, they were able to craft Izzy a Find Familiar spell that was an odd mix of Willow's Druidic rituals and Izzy's psionics.
ARISHI & TOBY
Sorcerer, Orc | Mindflayer Symbiote
Yeah. That's a weird relationship. THEY'RE DOING BIG THINGS FOR BOTH THEIR PEOPLE. They're something new.
MOLLY & BASTION
Wizard (Divination)/Alienist, Human
Once upon a time the party, before Izzy's time, rescued a teenager from being sacrificed to keep an unknown Gate locked. The party put a stop to that and saved the girl, though she had lost her eyes already to the ritual. She was adopted into the group because she didn't want to stay in town for obvious reasons and she wanted to learn the world. Isobel, Izzy's Alternate, had a dog named Bastion as her animal companion and they went to a city and had the dog trained as Molly's seeing-eye dog.
Fastforward a few years later and Molly goes off to schooling at the Tower of Earth on Pandemonium.
Things happen.
Time bullshit happen.
FUCKERY HAPPENS.
An older version of Molly shows up and she's been Doing Some Shit in the Astral Sea and trying to get to the bottom of the BS the Tower of Earth is up to. She's got augmented gems as eyes to help her see and the dog is now an alien. Basically. He's the Out-of-This-World Best Boy and THEY LOVE HIM AND HER.
Izzy is so proud of Molly and loves her so much.
homeworld
WILLOW (Willow Alternate)
Sorcerer, Human
The Ledger. That's right. Towers' ledger was a person.
This young version of Willow has never gotten far with her powers, not because of capabilities, but because she was terrified of them being used. Izzy almost killed her, shooting her so that Towers, who was fleeing the facility with Willow, dropped her. Izzy was able to get a Cure Wounds to her in time. Izzy left her in the hands of the Architect, a powerful archfey psychic, to learn how to hone her skills so that she can protect herself.
A Namer, her version as far as they can tell changes how people perceive you. Say, you introduce yourself to her in the way you want to be known, and that is now concrete.
(Example: Izzy's former "title" as forced out of her at a fae event was "Goodluck Towers LLC, field operative, burn notice." Izzy said to Willow "Hi, I'm Izzy, Goodluck Towers, field operative, honorably discharged," and not only did it stick but it was known and accepted across the planes.)
EVA
Barbarian, rabbit shifter
Manifests weaponry from the Ethereal.
A friend and one of her old crew members. Izzy doesn't remember a lot about Eva other than they often were on assignment together. They met up again when Izzy was tasked by the Architect to retrieve Towers' ledger. They're relearning their friendship now that the dust has settled and they've taken over Goodluck Towers. Izzy left Eva in charge of business and tries to contact her every few days with the Sending Rod she bought.
CYN (Molly Alternate)
fox shifter
Extracted Cyn from a mission and carefully pulled her out of her programming so that she could assist them in their job to get "the ledger."
BOYCE
ratfolk
Representative of the Crime Syndicate. Specializes in getting people new lives. Works out of the Oasis. Trustworthy. Has helped her... potentially more than once.
enemies
TOWERS
Wizard (Abjuration), Human
She could be come him. She might become him, whether or not by choice. Is it arrogance to think you can do it better, Izzy?
THE VICIOUS EMPRESS
??????????
The Crimson Queen. Current holder of the Crown of Serpents, bearer of the throne of Oak and Amber. Quite literally bleeding Arcadia.
other
E
Ethergaunt City Cleric, Watcher
E is a Watcher in the Ethereal. They've forged an odd friendship over both of them trying to learn Emotions. It's possible they've known each other for a much longer time since it appears he was supposed to be a part of the ledger mission previously. She hasn't had a good opportunity to ask him and she's afraid she's running out of time. Caleb said it's theorized that when Watchers start to gain individual sentience they might be at the end of their lives.
She would not be as far along in her stability had it not been for him.
CALEB WALKER
Wayfinder, Human
Bearer of the Blade of Kings. Basically King Arthur. On a path that he'll get to the end of eventually. They're BFFs. They trade knowledge of the Ethereal and different paths to different worlds. He has offered Izzy to train under him officially as a Wayfinder.
THE ARCHITECT
Psychic, archfey
An archfey and an extremely powerful psychic with incomparable power in the Ethereal. Tasked Izzy to retrieve Towers' ledger, in exchange for a year and a day of training under her. Izzy's put that off for now in favor of, well, the bullshit that is their party's lives. Izzy is the only member of the party that is welcome to bother the Architect. Izzy left Willow (AU) in her care.
The Architect sent Izzy on the mission so that Izzy would get a clear head for her future and eventually be able to help the Architect with "something of grave important" "is it fighting the Calamity?" "...yes."
THE LORD OF LIGHTNING
Fae
Created by Willow (OU).
THE BLASPHEMER
Fae
Created by Willow (OU).
DROSERA
Eidolon
Willow's fetch? A Reflection in the Ethereal that has gained a sense of self. Izzy met her in the Ethereal. Really relates with her about how difficult it is to keep Willow safe, but they do it regardless. Willow created the spell Summon Eidolon so that she could bring her into a physical manifestation.
SPELL LIST: cantrip, 1 level
Do to the nature of our game and Izzy's progression/change in spellcasting ability, she is able to change out her spells after a long rest.
SPELLS KNOWN: 7
SPELL SAVE DC (WIS): 14
current
HORIZON WALKER & DM GRANTS
Misty Step
Haste (C)
Protection from Evil & Good (C)
See Invisibility
Message
1. Cure Wounds
2. Hunter's Mark (C)
3. Lesser Restoration
4. Pass Without a Trace (C)
5. Locate Object
6. Nondetection
7. Alarm
cantrip
⬛ Message (Transmutation)
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a short piece of copper wire)
Duration: 1 round
1 level
⬛ Alarm (Abjuration)(ritual)
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a tiny bell and a piece of fine silver wire)
Duration: 8 hours
⬚ Animal Friendship (Enchantment)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (morsel of food)
Duration: 24 hours
⬛ Cure Wounds (Evocation)
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
⬚ Detect Magic (Divination)(C)(ritual)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: C, up to 10min
⬚ Detect Poison & Disease (Divination)(C)(ritual)
Casting Time: 1 action
Range: Self
Components: V, S, M (a yew leaf)
Duration: C, up to 10min
⬚ Ensnaring Strike (Conjuration)(C)
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: C, up to 1 minute
⬚ Fog Cloud (Conjuration)(C)
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: C, up to 1 hour
⬚ Goodberry (Transmutation)
Casting Time: 1 action
Range: Touch
Components: V, S, M (a sprig of mistletoe)
Duration: Instantaneous
⬚ Hail of Thorns (Conjuration)(C)
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: C, up to 1 minute
⬛ Hunter’s Mark (Divination)(C)
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: C, up to 1 hour (3/4th 8 hours, 5+ 24 hours)
⬚ Jump (Transmutation)
Casting Time: 1 action
Range: Touch
Components: V, S, M (a grasshopper’s hind leg)
Duration: 1 minute
⬚ Longstrider (Transmutation)
Casting Time: 1 action
Range: Touch
Components: V, S, M (a pinch of dirt)
Duration: 1 hour
⭙ Protection from Evil & Good (Abjuration)(C)
Casting Time: 1 action
Range: Touch
Components: V, S, M (holy water or powdered silver and iron, consumed)
Duration: C, up to 10min
⬚ Speak with Animals (Divination)(ritual)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 10min
SPELL LIST: 2 level
2 level
⬚ Animal Messenger (Enchantment)(ritual)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (morsel of food)
Duration: 24 hours
⬚ Barkskin (Transmutation)(C)
Casting Time: 1 action
Range: Touch
Components: V, S, M (a handful of oak bark)
Duration: C, up to 1 hour
⬚ Beast Sense (Divination)(C)(ritual)
Casting Time: 1 action
Range: Touch
Components: S
Duration: C, up to 1 hour
⬚ Cordon of Arrows (Transmutation)
Casting Time: 1 action
Range: 5 feet
Components: V, S, M (four or more arrows of bolts)
Duration: 8 hours
⬚ Darkvision (Transmutation)
Casting Time: 1 action
Range: Touch
Components: V, S, M (either a pinch of dried carrot or an agate)
Duration: 8 hours
⬚ Find Traps (Divination)
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
⬛ Lesser Restoration (Abjuration)
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
⬚ Locate Animals or Plants (Divination)(ritual)
Casting Time: 1 action
Range: Self
Components: V, S, M (a bit of fur from a bloodhound)
Duration: Instantaneous
⬛ Locate Object (Divination)(C)
Casting Time: 1 action
Range: Self
Components: V, S, M (a forked twig)
Duration: C, up to 10min
⭙ Misty Step (Conjuration)
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
⬛ Pass Without a Trace (Abjuration)(C)
Casting Time: 1 action
Range: Self
Components: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)
Duration: C, up to 1 hour
⬚ Protection from Poison (Abjuration)
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 1 hour
⭙ See Invisibility (Divination)
Casting Time: 1 action
Range: Self
Components: V, S, M (pinch of talc and a small sprinkling of powdered silver, consumed)
Duration: 1 hour
⬚ Silence (Illusion)(C)(ritual)
Casting Time: 1 action
Range: 120 feet:
Components: V, S
Duration: C, up to 10min
⬚ Spike Growth (Transmutation)(C)
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (7 sharp thorns or 7 small twigs, each sharpened to a point)
Duration: C, up to 10min
SPELL LIST: 3 level
3 level
⬚ Conjure Animals (Conjuration)(C)
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: C, up to 1 hour
⬚ Conjure Barrage (Conjuration)
Casting Time: 1 action
Range: Self, 60ft cone
Components: V, S, M (one piece of ammunition or a thrown weapon)
Duration: Instantaneous
⬚ Daylight (Evocation)
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 hour
⬚ Lightning Arrow (Transmutation)(C)
Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: C, up to 1 minute
⭙ Haste (Transmutation)(C)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a shaving of licorice root)
Duration: C, up to 1 minute
⬛ Nondetection (Abjuration)
Casting Time: 1 action
Range: Touch
Components: V, S, M (a pinch of diamond dust worth 25gp, consumed)
Duration: 8 hours
(currently components for 10 castings)
⬚ Plant Growth (Transmutation)
Casting Time: 1 action or 8 hours
Range: 150 feet
Components: V, S
Duration: Instantaneous
⬚ Protection from Energy (Abjuration)(C)
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: C, up to 1 hour
⬚ Speak with Plants (Transmutation)
Casting Time: 1 action
Range: Self (30ft radius)
Components: V, S
Duration: 10min
⬚ Water Breathing (Transmutation)(ritual)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a short reed or a piece of straw)
Duration: 24 hours
⬚ Water Walk (Transmutation)(ritual)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
⬚ Wind Wall (Evocation)(C)
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a tiny fan and a feather of exotic origin)
Duration: C, up to 1 minute
SPELL LIST: 4 level
SPELL LIST: 5 level