shadowspirit: (Crystalline - sands of memory)
ShadowSpirit (Heather) ([personal profile] shadowspirit) wrote2022-04-28 01:41 am

[info] izzy




IZZY
AGE late 30s
CLASS & LEVEL Horizon Walker 12/Rogue 1
CASTER TYPE Psychic
RACE Human
HIT POINTS 104
ARMOR CLASS 17
SPEED 30
PASSIVE PERCEPTION 16
ALIGNMENT Chaotic Neutral
CURRENT LOCATION Stygia
NATIVE PLANE The Ethereal
FAVORED TERRAIN plains, Ethereal, urban
FAVORED ENEMY Human, Aberration
PROFICIENCIES Thievescant, Knowledge Planes, Cartography Kit
LANGUAGES Common, aklo

STATS

attributes


STRENGTH 10
DEXTERITY 20
CONSTITUTION 14
INTELLIGENCE 8
WISDOM 14
CHARISMA 12

skills


Acrobatics 9
Insight 6
Intimidation 5
Perception 6
Stealth 9
Survival 6

spells


CANTRIP
message*


LEVEL 1
alarm (ritual)
hunter's mark (c)
cure wounds
protection from good & evil (c)**
detect magic (ritual)***
find familiar (ritual)***


LEVEL 2
misty step**
lesser restoration
see invisibility*
locate object
pass without a trace (c)


LEVEL 3
haste**
nondetection


RITUAL
detect magic
detect poison & disease
speak with animals
animal messenger
beast sense
locate animals & plants
silence
water breathing
water walk


* plot acquisition
** Horizon Walker
*** ritual caster feat + plot acquisition

feats


sharpshooter
ritual caster [druid]

ethereal bullshit


when cast all her spells in the Ethereal are essentially up one spell level without costing the higher spell slot


able to create a "psychic business card" in the Ethereal; if an individual she's given it to focuses on it, she'll know they're trying to reach her


able to construct a protective rook-looking tower in the Ethereal using her mind after successfully meditating


can manifest any item in the Ethereal that she had on her since her last short or long rest; if she leaves the Ethereal she will carry a fabrication of the item until she rests again


if she takes an action to stop moving she effectively becomes Invisible as long as she doesn't move (she's never actually experimented with this before and assumes it briefly dumps her in the Ethereal); this is how her Hide in Plain Sight functions


she's been trying to effectively teach herself the Calm Emotions spell by bundling all her own Calm and shoving it mentally at another person. it works maybe 50% of the time.


mind bullshit, basically


BACKGROUND

Once upon a time Izzy was on a sniper's perch shooting at a party--one of the people looking a lot like her--and focuses a shot on the Druid. "I'm doing this for you."

No, wait, that's a memory? Did that really happen?

Once upon a time there was three of her and two died and--

What?

Once upon a--

Once upon a time there as a very smart child who just wanted to learn and wasn't interested in much for fun things. At least... that's all she remembers. She doesn't know if her parents sent her away for her talents, or if she was chosen, or if she was potentially kidnapped. What she does sort of, vaguely, knows is that she was brought into an organization known across the multiverse as Goodluck Towers LLC. She was then trained to hone abilities that made use of the Ethereal and learned a multitude of ways to kill various creatures--humans and Aberrations specifically. And then she was programmed and reprogrammed again and again and again to go on missions for an unknown length of time--likely almost two decades.

Somewhere along the way her training focused on being able to detect portals. Why, she doesn't know. She doesn't know a lot of things. She is never sure what is an actual memory or fabrication. For the longest time a group of trainees were planning a mission to deal with Towers' "ledger", a record of all operatives and then some. She had been out on an assignment though and compromised, jarred from her programming, and thrust with a severe case of amnesia on another world with another group of people who had just watched another version of herself die because the universe would only allow one version of a person in a world and there was three.

Predictably, she didn't know why.

But she joined that group and overtime began to remember bits and pieces of herself as her last programming slowly deteriorated. She knows she served Towers. She knows he was obsessed with something called The Calamity. Part of her believes that he really may have been trying to do the right thing but going about it the wrong way. Regardless, she took her revenge on him, destroying the chair that programmed the operatives, taking his ledger from him (which is far more complicated than a book), and making him flee for his life through a portal after she broke his protections from some eldritch hellbeast that he's somehow connected to.

Well that's a problem for another time.

DEMEANOR

Typically holds herself in a respectable stance. She's surrounded by a lot of people with important titles; she's not going to make them look bad. Izzy tries to stay unnoticed as she often takes on the role of Assassin. Nothing to See Here. She rarely loses control of her emotions, having learned the hard way that doing so gets Real Nasty Shit coming to attack her in the Ethereal.

VOICE

Gruff, blunt, to the point.

SPELLCASTING

Izzy's spells always take on a foggy/misty element from her exposure to the Ethereal. If she were to have a spell that she was known for it would be Nondetection and See Invisibility.

The Ethereal is all about powers of the mind and most of her training is buried under lost memories and has become second nature, so she hasn't had any recent training yet. She still refers to herself as a Ranger, not a Psychic, but she's teaching herself slowly by constantly experimenting, trying to do things with her thoughts in the Ethereal and then sometimes trying to do the same thing outside of the Ethereal. It's how she taught herself Message.

It doesn't hurt her to try."Maybe we could just try?"

MIND

Izzy's the most stable she's ever been, but it takes one party member getting killed for that to come into question. The party has definitely learned and come to terms that they're fish in a much bigger bowl.

She knows how to get in contact with whatever creature that was with Towers, having tried to Send him a message and having the creature intercept. It sounds like it wants to be oh-so helpful.

GOALS

Izzy's current goal is to achieve the tasks they've been contracted for in Stygia. When they met with a contact, a member of the Conspiracy of Ravens, she noticed that he had an odd eel creatures that went in and out between the Ethereal. The creature is native to Stygia. She Wants One. (She did get one, after much discussion and argument with their Cleric. It'll probably be fine. She's yet to name it.)

The party's long-term goal is to end the reign of the Vicious Empress and restore the balance to Arcadia.

Izzy's petty goal is to figure out what the fuck Towers thought he was trying to achieve, what the hell the Calamity is that he was so obsessed with, a bunch of shit about mantles, and what to do with the remnants of Goodluck Towers LLC.

She often Sends griefing messages to Towers out of anger and uncertainty and she wants to know what is going on, that all the training and the programming she went through had a point. None of her messages have gotten through; she presumes he had a Ring of Mindshielding or something of the sort. Sometimes she just Sends messages that is pure shouting.

INVENTORY
  • +2 Sniper Rifle, Maker: Grim Brothers [2d10+9]
  • Pistol [2d6+7]
  • Shotgun [3d6+7]
  • Short Sword
  • Long Sword
  • Quiver of Ehlonna; basically a bag of holding for weapons
  • Slippers of Spider Climb
  • Wayfinder's Chain
  • Bracers of Archery
  • Sending Rod [3/day]
  • Necklace of Nondetection [Attuned]
  • Cartography Kit
  • The Wayfinder's Guide to the Prism
  • Bluetooth device [connected to skull, unknown complete significance]
  • Health Potion [4d4+4]
  • Lesser Restoration Potion
  • Cloak
  • Fancy Outfit
  • Seal of Solidarity; emergency SOS to the others that bear the seal
BASIC PERMISSIONS
  • BACKTAGGING: Yes
  • THREADJACKING: Yes
  • FORTH-WALLING: No
  • MINDREADING: You Can Certainly Try, but she is extremely skilled
  • FIGHTING: Yes
  • INJURY: Yes; check for extreme injuries
  • ROMANCE: Slowburn, maybe
  • SMUT: No
  • OOC TRIGGER: N/A
  • IC TRIGGER: killing her friends, Towers


  • Player Note This character is from a campaign that has been going on OOG for a good seven years at least and IG has had a lot going on. The characters have all shifted significantly from their original class origins and have done things with experimental magic and spell creation. So some things are notably Very Weird Here.

( codes by whambam )